Package org.xistrat.net.msg

Class Summary
ClientServerPrintStream ClientServerPrintStream Specialized output Stream that describes interaction between the Client and the Server.
F4Message F4Message wrapper class for messages A message is used only (ONLY) between:
F4Server and F4Client, before the actual start of a game
PlayerServer and F4Client, after a game has been set up it is NOT used between F4Daemon and PlayerServer whatsoever There are many msgs.. usually a message is a requesto of info, LOGIN, and there is the corresponding ACK, LOGIN_ACK All message packing/unpacking of params is encapsulated in package "msg"
F4Message does message dispatching, i.e. building of proper method calls from strings representing a socket emssage.
ServerClientPrintStream ServerClientPrintStream by Walter Gamba (walter@yagga.net) October 1999 the site is http://www.yagga.net/java Specialized output Stream that describes the interaction between the Server and the Client.